palutena frame data
Palutena also boasts fast walking and dashing speeds; the seventh highest traction; a high jump and double jump; and is tied with Rosalina, Peach and Mega Man for the fastest air acceleration in the game. Smash input for farther distance. ", Telekinetically twirls her staff and then points it in front of herself while saying "Too bad for you. voice clip) used for special moves, Final Smashes, and. Emits a large, rectangular field of supernal light above herself. [2] However, the Japanese version features Aya Hisakawa reprising her role from Kid Icarus: Uprising. Due to it hitting on frame 8, it is tied with up aerial as her second fastest aerial. However, it has the same fatal flaw as Wings of Icarus: if for any reason Palutena flinches during the move, she cannot use Jump Glide again if she does not land on solid ground, which may lead to an inevitable KO. Although Palutena possesses some notable strengths, such as her very solid air and grab games granting her good combo and spacing capabilities, her weaknesses mostly outweigh these strengths. Her grab game, in particular, is very effective: her overall grab range is long-ranged; her pummel deals impressive damage and has average speed; and her down throw is an excellent combo starter at low to high percentages. However, it lacks hitboxes and does not grant invincibility or intangibility, which can leave her open to attacks before and just after she uses it. It also has the second lowest amount of landing lag out of her aerials, and can be auto-canceled from a short hop. Arm invinicibility on frame 7-10. Up throw has the least amount of utility, although it can be used to pressure the opponent with aerial attacks at low percentages. 28: 30: 90: Dsmash (Windbox) 20-29-0: 361: F: 55: 100: Grabs Hitbox Active FAF: Standing … In addition, Palutena's tall height, below-average weight and high gravity collectively make her susceptible to combos, juggles and early KOs. The move can also be used for huge horizontal recovery if jump-cancelled. Ultimate, officially confirmed on June 12th, 2018.Palutena is classified as fighter #54. As a trade-off, Super Speed has a cooldown mechanic like Monado Arts, with its cooldown duration lasting approximately 3 seconds. Her frame data is pretty poor. Lightweight amplifies her movement speed and jump height to the point that she dashes faster than Sonic and jumps higher than Falco. Forward aerial has the longest horizontal range of Palutena's aerial moves, the lowest amount of landing lag, and the ability to auto-cancel when SHFF'd. This, in turn, was reflected by her being ranked 40th on the second tier list; in addition to reassessing Palutena as a low-tier character, her tier rise was tied with Cloud's for the fifth largest between the first and second tier lists. After the buffs gained by updates 1.1.5, tied with the previous ones, players like TLTC and Prince Ramen started placing higher within their respective regions. Angelic Missile is a good recovery move and a potent edge-guarding option thanks to its respectable damage output and high base knockback, but it is easy to intercept because of its noticeable start-up lag, low knockback scaling and linear path. Total frames includes 13 frames of hitlag, SH / FH / SHFF / FHFF Frames — 34 / 50 / 24 / 35, Fall Speed / Fast Fall Speed — 1.55 / 2.48, Shield Grab (Grab, post-Shieldstun) — 11 frames, Jump Squat (pre-Jump frames) — 3 frames (universal). Q: The image isn't playing. Dash Attack; Frame Startup: 6: On Shield:-21: Active on: 6-9/10-17: Total frames: 37: Frames Landing Lag:--Note: Head, torso, and arm invincibility on frame 5-6. Depending on the opponent's DI, it can combo into any of her aerials, most notably up aerial. Her optimal playstyle is similar to Ike's: her grab game and punishment options are potent, yet she must rely on spacing and shielding to circumvent her moveset's sluggishness and lack of reliable approach options. With these improved results, the vast majority of the community no longer saw Palutena as one of the worst characters in the game. Telekinetically lifts the opponent and then performs an inverted version of the, Telekinetically heaves the opponent upward. Brandy Kopp and Aya Hisakawa reprise their role as the voice of Palutena in the English and Japanese versions of the game, albeit via recycled voice clips from Super Smash Bros. 4. Damage values are Early(Close/Mid/Far)/Late(Close/Mid/Far).
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