radiant historia: perfect chronology worth it
Battles play out with Stocke's party fighting a 3-by-3 grid of enemies. Radiant Historia: Perfect Chronology is a great package for people who never played the original and are looking for a great RPG but it doesn’t offer enough good new content for people who played the original on the DS. This game is special and will stay with you for a long time. While I appreciate the option to play Append Mode where you can experience the story how it was on the DS, locking the original portraits behind paid DLC is not cool. It has some quirks, but the core game is excellent and every fan of RPGs needs to pick this up on the 3DS. I didn’t play much initially because I’m great at starting multiple games at once and only finishing a few of them while the others go into the backlog. Radiant Historia: Perfect Chronology is a game that's bursting at the seams with interesting ideas. For a game about warring nations and civilizations turning to dust, the characters of Radiant Historia are a surprisingly sluggish bunch. I love the art direction here and not being able to see the opening scene with the rain in the forest area is super disappointing. Your home for all your videogame needs. Append Mode has the new content available after finishing the main story. The Vault of Time gives players a place to grind enemies for experience and exchange a currency known as "mementos" for powerful mid-game gear. An explosives expert needed to blow up the entrance to a mine in the Alternate History might have gone missing due to an assassination he suffered in the Standard History. It's not a game that will blow you away visually — the lack of 3D support feels like a missed opportunity — but Perfect Chronology gets the job done. Another huge aspect comes in the form of the White Chronicle, a magical book that Stocke receives from Heiss early on in the game. Vainqueur has a threat of sand plague and Alistel and Granorg are about to go all out to try and capture what’s left to survive. Weaving sci-fi elements like time travel and alternate timelines into a fantasy tale of warring nations and corrupt leaders, Radiant Historia was a JRPG experience that did just enough to avoid the common pitfalls of time narratives. The title smartly allows players to skip previously read dialogue, much like with redundant paths in a visual novel. When the original Radiant Historia released on the Nintendo DS in 2011, it garnered acclaim among critics and fans for its intuitive story. Some of the new art isn’t great. Combat is turn based but it takes place with enemies on a 3×3 grid. Stocke, an ex-military man with skilled experience on the battlefield, is quiet and aloof, yet clever. These critical junctions, known as "nodes," are the crux of Perfect Chronology's time-traveling story. I'm a recent college graduate from Boston, MA. For Radiant Historia: Perfect Chronology on the 3DS, a GameFAQs message board topic titled "Which DLCs are worth it?". Add to this the fact that these zones are large and filled with enemy encounters, and the process quickly becomes tedious. To actually use the original artwork for portraits, you need to buy a DLC pack which just rubs me the wrong way but I’ll get to the DLC in a bit. There are no weak links: Stocke's soft-spoken voice complements his calm and composed demeanor; Heiss' gravelly delivery reinforces his cunning and two-faced nature; Rosch's emphatic lines illustrate both his sternness as a leader and his compassion as a friend. Rosch, a captain in the Alistel army, is a courageous war buddy of Stocke's with a kind heart for his soldiers. Don't get me wrong; the game is no Mass Effect. Though it took me a while (and some suspension of disbelief) to get used to the idea of two separate timelines affecting one another, Radiant Historia's dual timelines provide some interesting conundrums for players to solve while allowing a degree of flexibility in how the player chooses to progress. Throw in the ability to swap turns with an enemy or ally at the cost of leaving yourself vulnerable to a critical attack, and Radiant Historia's combat makes for an interesting mix between a puzzle game and a turn-based RPG. This carries over to many of the new character portraits. Aeon Jewel gives you +3 res all stats, yes. If anyone knows what can be stolen I like how they give you an option depending on whether you want to experience this as it was on the DS or in the new 3DS format. The nations of Alistel and Granorg are home to a variety of military leaders and politicians, and much of the narrative hinges on their various interactions and backstories. Each major cast member is fully voiced, and the original game script has been revamped so lines flow smoothly when spoken. Now having played through the fully localized English version of Perfect Chronology, it has a lot working in its favour, but also a few questionable things. When Atlus announced the 3DS remake Radiant Historia: Perfect Chronology, I was initially glad I waited. While Radiant Historia's time traveling is liberating, it's also an unfortunate source of frustration. Perfect Chronology also offers two brand-new distractions in the form of a third "Possible History" timeline as well as a dungeon known as the Vault of Time. By using MP, players can activate special attacks that push, pull, and slide enemies from one box on the grid to another. This time-traveling mechanic works well, for the most part. While everything is higher resolution here, the original portraits are timeless (no pun intended) and some of the new ones don’t fit well with the forced anime look when the original went for something different. When obstructed by an obstacle in one timeline, players can travel to the opposite timeline in search of a solution. The Possible History timeline, meanwhile, adds some bite-sized "what if" scenarios to complete for some extra cash to use in the main game. It is a blast to play and I will never tire of listening to the battle theme. Over-explanation of ideas like the theory of relativity or the speed of light can leave people scratching their heads. 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